Call of Duty: Warzone 2.0 desperately needs to give players more health

IN Call of Duty: Warzone 2.0, firefights can end in less than a second. In fact, some weapons have the potential to take down a player in less than 400 milliseconds, which is brutal punishment in a mode that can last up to 25 minutes. Although this is not an inherent defect, many items eye quick time to kill (TTK) is disproportionately slow, as are aiming (ADS), reload times, and other animations. It’s demoralizing to spend so much time playing a match, only to be knocked out in just a few milliseconds by a player who occurred points in your direction.

As Warzone 2.0 begins to roll out tweaks, there is one thing I hope to see change: an increase in TTK to match other battle royale games like Fortnite either Apex Legends — or at least to match the original War zone.

Give me a break

Players complained about the fast TTK from the start. War zone game, so much so that Activision and Raven Software increased the player’s default health from 100 to 150. With three armor plates equipped, their maximum total health could go as high as 300.

The new Gulag in Warzone 2.0.

IN war zone 2.0, your maximum health is capped at 250 (100 base health and 50 per plate). However, you can only apply three panels if you get a 3 panel vest. The default maximum number of tokens you can carry is two. So throughout the match, especially during the early stages, it’s common to run into enemies that only have 200 health, which means they’ll go down before long. But even at 250 health, it still feels too fast, especially when you consider how slow some weapons are in terms of movement and ADS time.

But it’s not just the guns that seem slow. A lot of the animations, like the armor plate being applied, are just plain painful, especially during a firefight. You also can’t run while wearing it, which might not seem like a big deal, but you’d be surprised how often it leads to your death.

war zone 2.0 it also doesn’t let you cancel animations quickly, like reloading, which means you’re often engaged in a lot of interactions even if you don’t want to. So if you use a killstreak, reload, run, or interact with the world while an enemy is around the corner, you’ll be sitting ducks, at least for a moment, which, in this game, is all it takes. . lower.

You can see an example of rapid fire above. Imagine being kicked out that fast after 20 minutes. With more health, this player might have a chance to react.

Since many players are well aware of how easy it is to be caught off guard, many have become accustomed to a slower style of play, one that feels very different from what you might have seen in the original. War zone. It’s now much more common to encounter players who are too scared to even leave the building, slowing the game to a halt.

Increasing the base health to 150 (as in the original) would solve some pacing issues in the game. With more health, players would be encouraged to take more risks and move around the map. As it stands, there is way too much downtime during each game and that has to do, in part, with slow moving players. And who can blame them?

If you don’t have any luck while climbing the ledge, you’re out of the game. Having more health could less punish players for being in the wrong place at the wrong time. Of course, you should be at a disadvantage if your back is to your opponent, but with more health you would at least have some time to react, and with enough skill, you could see another day.

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Categories: GAMING
Source: newstars.edu.vn

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