Why Chip ‘n Dale: Rescue Rangers is a master class in animation

Disney Original Movie Chip ‘n Dale: Rescue Rangers apparently managed to achieve the trifecta with a reboot rescue rangers franchise that won over fans of the original series, young audiences and critics when it premiered on Disney+ in May.

Directed by Akiva Schaffer (race car), Chip and Dale: rescue rangers is set in a world where animated characters and humans coexist, and the titular duo are reunited when one of their former colleagues in rescue rangers the series disappears. With Chip rendered in the show’s more traditional hand-drawn 2D animation style and Dale getting a 3D CGI visual makeover, the pair find themselves interacting with characters from various animation periods over the years, as well as with people, while trying to solve the mystery.

Bringing all those characters together and mixing countless animation styles was no small feat for rescue rangers The team and Digital Trends spoke with Steven Preeg, Steven Preeg, Steven Preeg, MPC’s visual effects studio, to find out how they made it happen.

Chip and Dale stand in the tunnel, confused by their surroundings.

Digital Trends: I read that MPC worked on over 1,450 visual effects shots for the film. That’s a lot! Is that correct?

Steven Preeg: Yes! I mean, there are bigger projects, like The Avengers, but this is a Disney+ project where they go in and say, “Oh, it’s airing, so it’s not the same budget as a feature,” and you’re like, ” Okay, so what’s the concession?” The resolution of the movie is the same or higher. It’s not half the number of shots or anything like that. It’s a situation where, if it had been a theatrical release, the visual effects budget would have been double. So that felt like a real achievement.

Was it always the plan to feature Chip and Dale as 2D and 3D CGI characters, respectively?

Was. When I first joined the film, before it got the green light and it was actually me and Akiva (there were producers in the background and writers of course) we did a proof of concept, about a minute long, and it was basically to show Dale as 3D and Chip as 2D side by side. It was created to determine if it would work.

A snake looms over Dale in the first visual effects taken from the film.

How soon did you get approval to proceed with that plan?

I think we finished the proof of concept in October. And at the end of December, I was on the film and it got the green light, so it was pretty quick from when I finished proof of concept to when I started pre-production.

How did hand-drawn animation, stop-motion, and so many other types of animation on the same film change your approach?

There was definitely a lot of searching to make these things look together. We knew we couldn’t do traditional stop-motion with Captain Putty (voiced by JK Simmons), because he interacts with Ellie (Kiki Layne, who plays the human character) in real time. For Putty, it was a lot to study stop-motion and look beyond the obvious.

For example, should we have fingerprints that appear and change from frame to frame? If you watch something from Aardman [stop-motion animation studio]You won’t see the fingerprints because they’re more polished, but we wanted the animation to feel a bit rigged, so we introduced more of those elements than you might see in a very polished thing.

Captain Putty searches Monty's apartment for clues.

We also knew that there were a number of scenes that would be completely CGI. For example, with Bjornson (voiced by Keegan-Michael Key), who was kind of a Muppet character, the older of the two scenes of him is a completely CGI environment. We said, “We’re not really going to do it as a puppet, because later we have to do the scene in full CG anyway, so we’ll do it fully.”

So we met with a group called Puppet Heap, which has some ex-Jim Henson who have a lot of experience with the Muppets. We talk with them about the behavior of the puppets, their limitations, what the puppeteer thinks while he does it, etc. And then we showed them animation tests as we went along and got feedback. There were a lot of questions like that because we really wanted this movie to pay as much homage to different styles of animation as possible.

The Bjornson doll wanders through her kitchen.

How did you decide the best way to handle Chip, since he represents that kind of traditional, 2D, hand-drawn style of animation, but also plays such an important role in the film?

Chip was our biggest concern because we knew we couldn’t do a fully hand-drawn 2D animation for him due to budget and time constraints. We researched it and got offers, but it would have doubled our effects budget and added a year to post-production. Still, we do have background characters that are drawn traditionally, because they weren’t as important editorially as Chip was, and it wasn’t a situation where the editing or dialogue changed a lot over time. So we tried to do a lot of tricks to pay homage to 2D hand drawn things where we could.

Sounds like you’ve brought these traditional styles into a modern effects production environment…

That. We’d love to do traditional animation, and people online like to say, “Well, why didn’t they draw this by hand?” And that’s like saying, “Why don’t we go to Mars?” You could say that, but there are aspects of cinema that simply don’t allow for that, two of which are money and time.

First VFX images of Chip and Dale leaning against a fence.

Were some characters or scenes more challenging than others?

I’m not sure there was a specific scene that we were having trouble with, because Akiva was very good at planning everything. Me [previsualized] the entire movie Every Take…we had to plan it out, because we had half the money you’d expect, with the full expectation that you still want the highest level of quality. We had to make sure we weren’t wasting money or time.

And with COVID in the middle of it all, we ended up with a very short shooting schedule. More of that carries over to the visual effects in terms of environments, and I think a third to a half of the movie is completely CGI.

Chip and Dale look around the dark cheese shop.

That’s surprising, because there doesn’t seem to be much CG.

It is good to hear. Akiva had the idea that she didn’t want it to feel like you were looking at small characters. He really wanted this to look like a normal buddy cop movie, and every once in a while you pull the camera away and realize they’re really small. In terms of the shooting style, shot selection and framing, it was very similar to a Michael Bay movie, with that kind of camera work. We had to do it digitally because Akiva wanted us to feel like we had little high-resolution videographers and little cameras.

He did a good job of keeping an eye on him and just letting reality in when he wanted to. For example, when we’re in Monty’s apartment with Putty, there’s a kind of scare when Ellie appears through the window. Suddenly you realize that you are in a really small apartment building. Before that, you forgot that you were in this little world.

The human character Ellie looks out of Captain Putty's window.

I loved when the characters traveled to Uncanny Valley and recognized that special period in animation. Did you feel like you had to backtrack to do it justice?

Oh, you definitely are. I myself have been involved in several unusual projects in the valley, so I think it’s less of a tease and more of an acknowledgment that there was a period that we as an industry had to go through to get to this point. . When proof of concept was done for that scene where they first meet Bob (voiced by Seth Rogen), Akiva kept saying, “No! It must look worse! He even began to suggest that he would go back to something like a PlayStation 2-style model for the character.

We eventually got to a place in the proof of concept where I was happy with it, but then we started the actual project and the digital assets were redone to be a little more flexible. So the process started again. They were too good. I kept telling them, “Akiva is going to screw this up if he doesn’t tone it down.” But having artists deliberately demean their work takes a lot of ego out of them.

Early VFX shots showing various characters at the Uncanny Valley factory.

This film is a journey through the history of animation. Did you come away feeling like you learned something new about some animation styles?

I did. So many different people from so many different worlds were involved. The guy who drew Roger Rabbit in our movie that he originally worked on Who placed Roger Rabbit?, For example. Having people to talk to about the old days has added a lot.

there is an episode rescue rangers we see just before they throw the final party in the movie and go their separate ways. That episode is a fictional episode, but it had to look like one of the original episodes. We brought this guy Uli [Meyer] he was really old school and knows what he’s doing. Akiva has very specific ideas about what he wants and would say, “Can we do this?” And then [Uli] he might say, “Well, the old show wouldn’t have had the budget for that, so it wouldn’t have been done that way. They would cheat a little bit, so it would be like that.”

Chip and Dale look at a high-tech sensor in one of the first visual effects shots.

I want to ask you something I read just before the interview. Was Jar-Jar Binks really in the movie at any point?

He was one! Jar-Jar was originally a character from Ugly Sonic. There were several different points in the script where things changed over the years. Along with all that setup of Ellie looking like a villain, there was a version of the script where she was actually the villain. Part of that whole “Never Aired in Albany” detour was, at one point, an actual clue that they discovered. It’s interesting how many things change during the movie.

What a joy to confirm it to you! One thing Yo can you confirm that it is rescue rangers actually broadcast in Albany, NY. I know because I grew up there. I even told one of the writers about it. apologized for misrepresenting my city.

[Laughs] Yes, there were some things that were historically incorrect, and this was certainly one of them: It aired in Albany.

We are happy to set the record straight!

from Disney Chip ‘n Dale: Rescue Rangers is now available on the Disney+ streaming service.

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Categories: GAMING
Source: newstars.edu.vn

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