Tunic review: Not-so-fantastic Mr. Fox

A little fox looks at a statue in a robe.

“Tunica offers players an adventure steeped in mystery, but offers a deliberately obtuse world that is impossible to solve.”

Average

  • Beautiful pictures

  • Exciting boss fights

Against

  • a stale fight

  • Too community oriented

  • An incredibly confusing world

  • frustrating camera

Fraud is the name of the game in sayo.

If, like me, you’ve been following this indie game for the past few years, then you’ve probably been in awe of its beautiful aesthetics and adorable main character. On its surface, sayo it feels like an ode to classic Zelda titles, though it hides a lot more beneath the surface. sayo it’s rich with mysteries that it desperately wants players to solve, though when it comes to helping players along the way, it does next to nothing.

Instead of looking like something that pays homage to the old Legend of Zelda games, sayo gets too wrapped up in its own mysteries, quickly becoming an endless sentence that constantly left me confused. Every time I came across a new area, I wasn’t sure if I was in the right place, and every time I left it, I felt like I was missing something. sayo It didn’t leave me feeling like a confident adventurer, but more like a kid lost in the woods.

manual not included

sayo It begins as many adventure games do: with your main character, a cute fox dressed in a robe, waking up on the beach. The game gives you very little direction as to where to go or what to do. The basics will be intuitive to anyone who has ever played a Zelda game (find a sword and start cutting enemies and grass), but sayo itself has a very direct approach to the player experience.

Instead, it’s up to the players to learn, well, everything, and not in the same way as this way. counter strike global offensive players learn how to do the Bunny Hop. Each part sayo it is intended to be discovered by players, primarily through man pages located around the world. These shiny white squares are everywhere in the sayo and explain the game step by step, from revealing its secret areas to teaching the basic controls. Each download adds two pages to the retro game’s NES-era manual, complete with illustrations, marginal notes, and even coffee stains.

Introducing new gameplay concepts and ideas through an in-game manual that you slowly develop is a truly novel idea. It’s exciting to get a site and learn something new. sayomechanics, locations or knowledge. Of course, sometimes the information you get from a new site isn’t useful at all, and that’s when sayo expects you to work with other players. Cooperation between the people playing the game seems to be an intentional part of the game. sayodesign of; he does not expect that you and only you can understand everything. sayo it’s deliberately obtuse, something that’s clear from the start and becomes more obvious as you progress.

Tunica-era PS1 man page.

For the people who reviewed the game, I was invited to a Discord channel full of other reviewers, where people helped each other to figure it out. sayomysteries. Or at least that was the intention. Instead, this server ended up full of people saying they were stuck and had no idea what to do next, something I’ve experienced more than once. I ended up asking for help only once during my play time, although I should have done it more and saved myself a headache.

Very few feelings are as frustrating as being stuck in a game and sayo he almost goes out of his way to make sure you experience that feeling at some point. By intentionally hiding information from players in an attempt to emulate the collaborative collaboration that children of the 1990s felt when playing early Zelda games, sayo it ends up being a job. My playtime, which ended up being a little over 12 hours, included at least two areas to roam because I was missing something, or so I thought.

sayo itself has a very direct approach to the player experience.

One of those searches was caused sayoan obvious delight in being visually as dark as possible. As if it wasn’t frustrating enough that the game doesn’t have a readable language (sayo replaces English with a bunch of fancy runes), the fixed camera angle means you won’t see the whole game. The paths are hidden behind the buildings, between walls or in the walls, and sometimes these paths lead to sayothe next important area. Of course, others lead to treasure chests containing items or the game’s nameless currency. If you get stuck because you don’t know where to go, or you can’t find the next hidden path, sayo he just throws up his hands and says: “Well, it’s your honor, grandmother! DM someone on Twitter about it.”

Outdated and obsolete

When I wasn’t banging my head against the wall trying to figure out where to get in next sayo (which even has a cheesy “Now What?” achievement as if you didn’t ask me the same question), I might actually enjoy his simple take on combat a bit. However, he shines only in small parts of the game and is eventually overshadowed by repetition.

There’s nothing mysterious about the way players fight. sayo, thanks to. The little fox can hit enemies with a three-hit sword combo and avoid damage by using a shield or dodge. Magical items add some variety to this combo, with one that stuns enemies and pulls them in for a free combo, and another that freezes them in place. There’s nothing hugely exciting here, it’s all pretty simple.

You want to have simple combat, similar to the Zelda Oracle games, but that approach here gets stale incredibly quickly.

It’s frustrating though that you can only have three items equipped at a time, although for me it was more like two since I was always using my sword. That leaves only two slots for magic items or consumables, which isn’t enough. The items I wanted to use were out of reach when I needed them most, and sayoThe menu is impossible to navigate quickly, especially during combat (similar to elden ringbattles continue while your menu is open).

in the end they fight sayo they get boring, especially with some frustrating enemy AI spiders and enemies acting like them, constantly moving away from the player, only attacking when they finally hit a wall. Hunting down enemies just to slowly reduce their health through a combination of attacks and blocks gets tedious pretty quickly.

Huge floating castle in Tunica.

However, the boss fights provide a solid change of pace, showing off what sayo it can be like in its prime. These massive enemies present a solid challenge and force players to use all the resources at their disposal, leading to incredible battles. are the only time sayoIts difficulty feels authentic rather than clumsily imposed.

Further, sayo it does nothing in this sense to shine above its peers. Combat generally feels clunky, though that’s not the only aspect that feels dated. Its exploration is similarly undercooked, requiring more backtracking and memory from the player than any other Metroid title. Together with his gloomy camera, he just turns the beautiful world upside down. sayo it can be a pain.

Our opinion

sayo desperately trying to recreate the magic of the classic Legend of Zelda games, and far too often getting it wrong. He tries to be hands off and instead leaves the player with no idea where to go. You want to have simple combat, similar to the Zelda Oracle games, but that approach here gets stale incredibly quickly. However, more than anything, sayo It left me lost in its mysteries, which I didn’t want to solve out of necessity or impulse, but because I couldn’t anymore.

Is there a better alternative?

sayo try to emulate old school Zelda, and if you want that experience with a fresh coat of paint, try the 2019 remake. The Legend of Zelda: Link’s Awakening attempt. It’s beautiful and plays just like the 1993 version with some much-needed improvements.

How long will it last?

sayo it takes around 12 hours to beat normally, but if you’re trying to solve all your mysteries, that game time could easily increase to 20.

Should you buy it?

No. sayoInsisting on foolishness and darkness leads to a dead end. Since it’s built around players working together to unravel its mysteries and puzzles, I can’t recommend it to anyone looking to beat a single player game on their own.

editor’s recommendations

Categories: GAMING
Source: newstars.edu.vn

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