DioField Chronicle: best skills for each class

Tactical RPGs are a fairly unique game genre. In case of The Diopolska Chronicle, you’ll be forced to command multiple units in real-time combat on large battlefields, sort of like an RTS, but also micromanaging each character’s build like a JRPG. On the surface, this can make the genre seem inaccessible to those who have never tried a similar game before, but once they overcome the initial learning curve, they are some of the most rewarding games for the tactically minded.

While being a brilliant tactician is key, you also need to have units to support your brilliant strategies. There are four different classes that your characters will fall into: Knights, Soldiers, Sharpshooters, and Magicians. Each has its own set of skills to purchase and use in battle. However, there are more skills than you’ll have points to buy, which leads to some tough choices. Instead of wasting your upgrades, here are the best skills you should unlock for each class The Diopolska Chronicle.

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Best Cavalier skills

Two groups of soldiers meet on the bridge.Image used with permission of the copyright holder

Cavalier skills can be divided into spear or claw skills, depending on the weapon the unit uses.

The best spear skills

Vicious Swing: This skill deals area damage as well as moves them in front of your unit. This is a very cheap skill that deals a huge amount of damage for the cost, plus it has the ability to hit multiple targets at once. It’s also perfect for crowd control as it sets up the enemy for easy tracking with AoE abilities.

Full Frontal Assault: This skill allows you to set a target location for your unit to move to, but they will deal damage to any enemy in their path. This one also costs very little to use, can deal a lot of damage if you line up a bunch of enemies in the way, and can be used safely if you plan your way so that your unit ends up in a more advantageous position.

Best claw skills

Flame Assault: Similar to Full Frontal Assault, this skill is another mobility skill that sends your unit to a location while hitting anything in their path. However, the difference with this skill is that the unit will also leave a fire trail behind. This is good for the same reasons as Full Frontal Assault, plus the bonus of dealing a burn and leaving a lingering hazard for the enemy behind you.

Cyclone: ​​This is a slightly more expensive skill and has a long cooldown, but it packs a serious punch. It’s a simple AoE attack, but it’s powerful and can hit any enemy that strays into it. This is a perfect move for hitting huddled enemies, and a direct hit will always cause a stun when you upgrade it.

Best military skills

DioField Chronicle 3D scenesImage used with permission of the copyright holder

Military skills are related to dagger, sword and shield, or axes.

Best Dagger Skills

Assassination: This move is perfect if you are familiar with the concept of the last strike from MOBA games. This is a powerful single target attack, but the catch is that if this move is a deathblow, the cooldown is completely eliminated, allowing you to chain multiple triggers together (as long as you have points to spend).

Shadow Step: Every time you use it this move will make you say, “Nothing personal, kid.” Teleports your unit behind your target and hits them in the back, dealing additional ambush damage. It will also wear evenly more too bad if the target has debuffs on it.

Best sword and shield skills

Phantom Sword: A simple move, but one you should never ignore. This attack hits hard on its own, but has two main advantages. The first is that it will inflict Weakness on any target it hits, and the second is that it deals even more damage to enemy Cavalier units.

Shield Bash: While not the most powerful in terms of brute damage, this skill is so valuable because of its special property. Any enemy you hit with it will be stunned, canceling any attack they might use, as well as preventing them from moving for a while. This makes it the perfect way to stay on the offensive while avoiding damage.

Best ax skills

Ax of Grace: Almost like a paladin, this skill doubles as attack and heal as the damage you deal is also converted back into HP for your unit. The only thing to keep in mind is that it also causes Provoke, which means that a unit, assuming it survives, will completely focus on that unit after being hit.

Heavy Smash: Almost the opposite of Ax of Grace, Heavy Smash is an AoE attack that deals more damage the lower your unit’s health when used. After the initial attack, you also switch to a unit of your choice, allowing you to at least position yourself afterwards if you’re low on HP.

Best archer skills

Part of the Field Chronicle battleImage used with permission of the copyright holder

Archers are your ranged units that pack either bows or firearms.

Best bow skills

Stun Shot: This skill is pretty straightforward, but again, it’s almost always useful. Just target an enemy unit and deal some damage, but also stun. Because of your range, this makes it the perfect tool to keep in your back pocket to pull out whenever the enemy launches a big attack.

Concentrated Volley: A little more situational, but even if not used in ideal situations, it’s still a very powerful skill for archers. This is another targeted attack that will deal extra damage to enemy Magicker units. Nothing else fancy about it.

Best Firearms Skills

Chaos Cluster: This skill is a bit random, but that’s all part of the fun. Your unit will shoot at the enemy and have a 30% chance to deal Burn, Stun, Delay or Poison. They each have that 30% chance of triggering, not just a 30% chance of getting one, so there’s a chance you can collect more… but none. If you’re feeling lucky, this can be a lot of fun.

Chain Shot: For an AoE skill, Chain Shot is too satisfying to ignore. You’ll fire a shot that bounces from target to target, hitting every enemy within the AoE and dealing weakness to every unit hit. This makes it a great introduction to softening up the team as you start the skirmish.

Best magic skills

A dragon that breathes fire at enemies.Image used with permission of the copyright holder

Magicians, as you might guess, cast their spells using wands or sticks.

Best wand skills

Refuge: The healing skills aren’t the most exciting, but they are absolutely necessary for your team, and Refuge is probably the best out there. Creates a zone that, as long as your friendly units are standing in it, will recover HP over time. This can be a great addition to keep your units healthy during prolonged close quarters battles.

Lightning Rod: For something more fun, Lightning Rod is a simple and easy skill to use in almost any situation. By using it, you summon a staff that will fire bolts of lightning periodically in a certain area, dealing damage and potentially stunning enemies. It’s not a lot of damage, but if you set it up and let it target enemies while you’re fighting, it can scale, plus it can save you some damage if it activates a stun.

Best staff skills

Magical Force: This is the Magicker’s equivalent of the Sharpshooter’s Concentrated Volley skill. It will blow up the area of ​​damage to the enemy inside, but this time it hits the soldier units harder. Soldiers are pretty common, so this is great for softening up or clearing a party in a hurry.

Pandemic: Don’t let the name put you off. Pandemic is an essential skill if your team is built around inflicting any status ailments on your enemies. It targets an area and, in addition to dealing some damage, checks to see if the affected unit has a status on it. If they do, every other unit in the area gains that status, essentially turning it into an AoE status spell. Use it as a stun follow-up, for example, and suddenly the entire enemy party will be unable to act.

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Source: newstars.edu.vn

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