Nvidia RTX 3080 vs. Microsoft Xbox Series X vs. Sony PlayStation 5

The next generation of gaming is upon us, and before the year is out, players will be able to choose from a host of powerful options. After Nvidia introduced its latest and most powerful consumer graphics card to date, the GeForce RTX 3080 GPU, the conversation turned to the battle between PC gaming and console gaming.

While we don’t know all the details yet, it’s an area where rival AMD will dominate with its silicon in Microsoft’s Xbox Series X and Sony’s PlayStation 5.

For the first time, all of these products will feature real-time ray tracing support for richer, more detailed graphics and support for high-resolution, high-refresh rate gaming. So what should you get?

Prices and availability

PS5 console and remote

If you look only at the prices, console games bring more value. Both the flagship Xbox Series X and PlayStation 5 are expected to cost $499 at launch, while Nvidia has announced that its flagship GeForce RTX 3080 alone will cost $699.

While a $200 premium might not sound like much, gamers should consider that with the console they get a complete system, complete with game controllers, that they can start playing right away. On the other hand, while PC gaming promises to offer significantly more power, the $699 outlay will only get you the graphics card. You will need to factor in the cost of the CPU, memory, storage, power supply, cooling solution, case, and other peripherals and accessories before you start gaming. These costs add up, and performance equipment can end up costing as much as a used car.

Fortunately, if you haven’t decided which route to take, you still have time to decide. The RTX 3080 GPU launches on September 17, while both consoles will arrive before the end of the year. Microsoft recently announced that the Series X will arrive on November 10.

Performance

GeForce RTX 3080 xbox series x playstation 5
GPU architecture Discrete Amp Graphs Integrated RDNA 2 Integrated RDNA 2
GPU clock 1710MHz 1825MHz 2333MHz
Memory 10GB GDDR6X 10GB GDDR6 16GB GDDR6
memory bus 320 bit 320 bit 256 bit
Broadband 760GB/s 560GB/s 448GB/s
TDP 320W 200W 180W
shade units 8704 3328 2304
Calculate the units 68 52 36
ROP 96 80 64
TMU 272 208 144
RT core 68 a stranger a stranger
tensor nuclei 272 a stranger a stranger
TFLOP 29.7 12 10.2
Transistors (millions) 28,000 15,300 a stranger
Prices 699 dollars 499 dollars 499 dollars

When it comes to raw performance, the GeForce RTX 3080 makes it the undisputed champion, with nearly three times the computing power of its next closest rival. Nvidia claimed the RTX 3080 has 29.7 TFLOPs, compared to Xbox Series X’s 12 TFLOPs and PlayStation 5’s 10.2.

To achieve this level of performance, Nvidia features 50% more CUDA cores, thanks to the more compact 8nm Ampere microarchitecture compared to the previous generation 12nm design used in Turing. To further improve performance, Nvidia is also packing more Tensor cores and ray tracing on the card, along with faster GDDR6X memory, and adding support for RTX I/O to improve game load times.

All of these improvements give the Ampere-powered RTX 3080 twice the performance of the previous generation Turing-based RTX 2080, according to Nvidia. In our tests, we found that the RTX 3080 easily outperformed the RTX 2080 Ti by 23% in Assassin’s Creed Odyssey and 22% in battlefield v when playing both games in 4K on the highest available gaming settings. Our results show that Nvidia’s claims of 4K 60fps gaming will become the new reality for PC gamers. It’s unclear what metric Nvidia used to achieve twice the performance compared to the previous generation card.

When comparing the performance of the RTX 3080 to AMD’s custom console silicon, with 8,704 shader units in the RTX 3080, Nvidia packed nearly four times what’s available in the PlayStation 5. For reference, Xbox Series X and PlayStation 5 come with 3328 respectively 2304 shader units. All three products will support ray tracing this year. Given the differences in microarchitecture design (the RTX 3080 uses Nvidia’s Ampere design, while the consoles are based on AMD’s RDNA 2 graphics), we can’t directly correlate how those numbers will affect real-world performance in this point until we have tried both. consoles

There are other significant differences between the Nvidia GPU and the consoles it will compete against. Although it has the same 10GB of video memory as Xbox Series X, the RTX 3080 is the only one of the three to come with the newer and faster GDDR6X memory standard. Both consoles will be based on non-X GDDR6 memory, although the PlayStation 5 will ship with 16GB. Because it uses faster memory and has a larger 320-bit memory bus, compared to just 256-bit on the PlayStation 5, the RTX 3080 also has more memory bandwidth, coming in at 760 GBps compared to the 560 GBps from Xbox and PlayStation. 448GBps.

Another big difference is that the RTX 3080 is a discrete graphics solution that needs to be paired with a powerful processor for extreme performance. On the other hand, AMD has built semi-custom silicon inside consoles as APUs, which means that the GPU is integrated with the processor for better power consumption and efficiency.

Since it is designed to maximize performance, the RTX 3080 will consume more power. This graphics card has a TDP of 320 W while Xbox and PlayStation have a TDP of about 200 W. Since PC is expected to draw more power as a whole, gamers should expect to install a power supply of no less than 750 W. to get things going.

In terms of raw performance, all three products are expected to offer significant performance improvements over their predecessors. Nvidia CEO Jensen Huang has promised that the RTX 3080 offers twice the performance of the previous generation RTX 2080. It has been reported, though not confirmed, that Microsoft’s Xbox Series X will offer the same type of improvements in compared to the Xbox One X. Machine learning, DLSS, and ray tracing are standard across all three competitors in 2020, which will help boost graphics and improve performance.

Resolution and number of frames per second

Xbox Series X and S

The way you like to game will also influence your consideration of important technical features when choosing your next PC or console. For example, PC gamers often prefer to play at lower resolutions but faster refresh rates, and technologies like Nvidia’s G-Sync and AMD FreeSync help deliver a blur-free, stutter-free visual experience with a compatible monitor. Nvidia’s promise of 4K 60fps gaming with the RTX 3080 will likely help push the Pixel forward this year.

Our review of the RTX 3080 on a test PC equipped with an Intel Core i7-10700 processor found Nvidia’s claims to be true. Graphically intensive titles like Assassin’s Creed Odyssey and battlefield v it played above the promised 60fps at 4K at the game’s highest settings. Less intense titles, for example Fortnite and civilization VI, rendered at a significantly higher frame rate in 4K.

On the other hand, console gamers tend to go for higher resolutions, up to 4K, and around 30 FPS. With the arrival of a new generation of consoles, it will be interesting to see how Microsoft and Sony implement technologies like Nvidia’s DLSS to manage the upgrade, especially since both consoles are expected to support HDMI 2.1. DLSS-like technology has already been demonstrated in the past for both Xbox Series X and PlayStation 5.

On the RTX 3080, ray tracing performance has also improved significantly this year, but it’s likely to only benefit at lower resolutions – in our tests, we found that ray tracing is still a bottleneck at 4K unless that activates DLSS. Without testing either console, we won’t know how Xbox and PlayStation 5 will handle ray tracing and DLSS, especially at higher resolutions.

Both Microsoft and Sony have teased that it could boost frames per second up to 120fps, though 4K at 60fps seems like the safer route. Sony is also aiming for 8K support, which is the same resolution Nvidia will support on its much more powerful RTX 3090 graphics card, but for the general public it promises up to 120fps in 4K resolution.

The key to achieving this level of smooth performance is support for HDMI 2.1, as this specification allows consoles to power up in Automatic Low Latency Mode, or ALLM, and Variable Refresh Rate, or VRR. The new standard offers support for higher bandwidth than HDMI 2.0b: up to 48 gigabits per second, or more than double what was previously available. The Nvidia GPU and both consoles are expected to support HDMI 2.1.

ALLM brings a Game Ready Mode to help minimize input latency, which can mean more responsive gameplay that will appeal to players of first-person shooters and esports titles. VRR is an adaptive sync technology that will make console gaming more competitive with PC gamers who can use G-Sync or FreeSync. Combined with fast frame rates and fast media switching, lag and screen ghosting should be kept to a minimum. Unfortunately, you’ll need a new HDMI 2.1-compatible TV to take advantage of these new features.

Even if all three solutions debut with 4K resolution and 60fps support, varying implementation could lead to different results, and we’ll have to wait until all three are released to make a judgment.

Games

Studying the technical specifications while measuring the performance of the games is one thing, but playing the games is another thing entirely. The fantastic gaming features do not even affect your gaming experience if the game in question is not supported on the platform you are using. That is why Microsoft and Sony prefer to release games exclusively for their platform. Consequently, it is in your best interest to research which games you can play on each system to make an informed decision about which system you will enjoy the most.

Each system has its own specific streaming service options, along with games on demand. Microsoft Game Pass offers a library of over a hundred system-compatible games and the versatility to play any game on your PC or console. Sony Playstation Now allows you to play PS2, PS3 and PS4 games using a DualShock controller on your current console or PC. PC gamers have access to more features, and open PC settings allow you to connect to hardware like AR glasses, VR, and more.

Each of these three platforms offer fast load times, so you can start playing quickly no matter which one you choose. Today’s technology has reduced charging times to almost zero. Nvidia’s RTX I/O, for example, includes Microsoft’s DirectStorage on Windows and communicates directly with the server, speeding up the upload process exponentially. Both PlayStation and Xbox through the Series X Velocity system will also have this feature soon.

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Categories: GAMING
Source: newstars.edu.vn

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