The real winners of Evo 2022? Crossplay and rollback netcode

If the game’s developer didn’t tease a new game at Evo 2022, it most likely confirmed the addition of crossplay and backhaul to its fighting game. As announced during the fighting game tournament, recent fighting game hits like King of Fighters XV and Guilty Gear Strive will expand its audience with crossplay support, while even games that came out years ago are getting an improved network backend for online play.

of SNK Samurai showdown and current versions Dragon Ball FighterZ, they will receive a return network code in 2023, a few years after their launches. During the weekend, Persona 4 Arena Ultimax received a return network code as well as upcoming fighting games in the pipeline Street Fighter 6 you have too. It might sound like technical jargon if you’re not a fan of fighting games, but it’s the kind of announcement that makes die-hard fans cheer.

After Evo 2022, it’s clear that developers who don’t add backlinks and crossplay to their fighting games are behind the times and their games won’t have the same appeal as the countless others who are taking the appropriate steps to improve.


Nakoruru and Earthquake prepare to fight each other in Samurai Shodown.Image used with permission of the copyright holder

Crossplay and network code recovery explained

For years, fighting game fans have demanded that games implement crossplay and replace latency-based netcode with loopback netcode. But what exactly do all these terms mean?

Crossplay is an easy-to-understand boon for any online title. Gamers want to play and compete with their friends regardless of their preferred gaming platform. This sentiment holds true for fighting games, and this approach ensures that the hardcore community won’t feel tied to one platform out of necessity. Implementing the necessary network infrastructure and account systems to support crossplay is a tall order for developers, but the challenge is that studios like SNK and Arc System are clearly fine with maintaining their communities. However, those cross-platform links mean nothing if the netcode isn’t good.

The type of network code used by a video game determines how networking and Internet connectivity is handled. In the fighting game genre, fast response time is very important, and desynchronization during online play can determine whether someone wins or loses. Historically, many developers have used latency-based network code for their online fighting games.


King of Fighters XV screenshot of the fight between Leona and the Dinosaur King.Image used with permission of the copyright holder

As its name suggests, delay-based network code delays player inputs so they can happen at the same time. This means that if a player with poor internet conditions desyncs, the game will still delay the player’s actions without connection issues. In competitive fighting games, every frame counts, and the latency-based approach of the network code causes several frames on the network to become unresponsive. Latency-based netcode could potentially ignore critical frames that can determine whether someone wins a match, so it’s no surprise that fighting game fans dislike this netcode approach.

Network code rollback, on the other hand, is a much more efficient solution to the desynchronization problem. Instead of delaying a player’s action, the feedback network code predicts what the other player will do and either continues with that action if it is correct or teleports the opponent to the appropriate position when a connection is made. While the latency-based netcode penalizes players with a good internet connection, the feedback netcode does not. Games with reverse network code are easier to play and more accurately reflect the response times of the professionals who play them. I recommend watching these videos from Core-A Gaming and Code Mystics for a more visual overview.

Rollback’s renaissance

After the COVID-19 pandemic began and fighting game tournaments went online, the strengths of games with backlinks and the weaknesses of those without became immediately apparent. Since then, the positive effect of network code feedback has become undeniable, so developers could not help but notice and improve their games. Although physical tournaments like Evo 2022 is back, the online competitive scene is still central to the fighting game experience. As such, fighting game developers would be wise to keep these features in mind in the future.


Two characters fight in Persona 4 Arena Ultimax.Image used with permission of the copyright holder

Looking to the future, fighting games on the horizon highlight these features. MultiVersus it has a strong persistence thanks to these properties. Street Fighter 6 it will have reverse network code and crossplay on release. As SNK has implemented these features in their latest fighting games, crossplay seems likely for the next Fatal Fury/Garou game that was announced last weekend. All eyes are on the next Tekken to see if it will have a network code return and crossplay upon release.

Whether it’s a new indie team making a name for themselves or a well-known studio continuing a long-running series, fighting game developers need to accept that crossplay and bringing back network code is a must for a fighting game to stay relevant in 2022. Games like Dragon Ball FighterZ and Samurai showdown you might even see a bit of a renaissance after the network code is brought back next year, so it’s a great way to keep old games alive.

Completely overhauling the network infrastructure is no small task for developers, but fans have argued for years that crossplay and network code feedback are vital to great fighting games. Now, a slew of crossplay announcements and network code returns at Evo 2022 have proven that developers around the world have taken notice. There’s no going back for the fighting game genre, and that should only be a good thing for gamers, competitive and casual.

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Categories: GAMING
Source: newstars.edu.vn

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